Hitting that run speed in Super Mario Bros 3 (1990) or Super Mario World (1991) to take to the air with a Raccoon Tail or Cape is an unparalleled feeling, as is stomping through the bottom of an underwater level with the Metal Cap in Mario 64. Each is also designed around its specific power-ups to enhance these movements. It's always a little bit different, but right from Super Mario Bros' (1985) forward focused momentum, to Super Mario Land 2's (1992) floatier gliding jumps, to Super Mario 64's (1996) vast array of jumps and flips, the games are always fun to play because Mario is fun to move. In every Mario title up to this point I'd argue that the best part of the game is simply controlling Mario. I think the obvious place to start is with Mario's movement. Having experienced so many Super Mario games in such a short time has, I feel, finally given me the perspective I've always lacked and may allow me to better discuss why I think Super Mario Sunshine feels so out of place as a Super Mario title. Super Mario Sunshine has always stuck out in the series to me, but I haven't quite been able to articulate why. Many of these games I've played multiple times, but there are several I hadn't played before and so I've gotten to experience them for the first time. ![]() I've been digging deep into the world of Super Mario, starting with the 1985 NES release and working my way towards Super Mario Odyssey, leaving no Goomba unstomped. ![]() By Kelsy Polnik, posted on 12 October 2020 / 3,303 Views
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